Unfortunately, there is no universal
set of rules for Texas Holdem poker. If you just want to know
how the game works, check out our Beginner's
Intro. Many individual rules are standard but a sea of nebulous
calls still need to be made.
1. The organizer of the tournament is to consider the best interest
of the game and fairness as the top priority in the decision-making
process. Unusual circumstances can, on occasion, dictate that
the technical interpretation of the rules be ignored in the interest
of fairness. Their decision is final.
Betting Procedures
2. The action of betting is physically
defined as the release of chips after a single, forward motion.
3. Above all, verbal declarations
in turn are binding. Action out of turn may be binding.
4. Check-raising (checking, then
later raising over a bet) is allowed.
5. String betting (placing out bets
with more than one motion without verbally declaring your intention)
is forbidden. Any betting motions after the first motion will
be dismissed.
6. In no limit or pot limit, by stating
the word “raise“, a player protects his right to raise, but the
raise must be made in one additional motion unless he states the
amount.
7. In no limit or pot limit, a bet
must be at least the amount of the big blind.
8. In no limit or pot limit, a raise
must be at least the previous bet.
8a. If a player puts in a bet below
the minimum allowed that is equal
or above 50%, the player will be required to make a full raise.
The raise
will be exactly the minimum raise allowed. If a player cannot
cover the
full minimum raise, he or she must go all-in.
8b. If a player puts in an amount
that is less than 50% of the minimum
allowed bet, the player is considered to have called and is returned
the excess chips.
9. In limit Texas Holdem, there will be
a max limit of a bet, a raise, a reraise, and another reraise.
When only two players are involved in a hand this betting “cap”
does not apply.
10. When a player throws in an oversized
chip without making a verbal declaration...
10a. In limit Texas Holdem, an oversized
chip will be considered to be a
call.
10b. In no-limit, before the flop,
an oversized chip is a call.
10c. In no limit, after the flop,
an oversized chip by the initial
bettor will constitute the size of the bet.
10d. In no limit, after the flop,
an oversized chip by a player
facing a bet will be considered a call.
10e. In no limit, if a player states
just the word “raise” and throws in
an oversized chip, the raise will be that amount.
10f. In pot-limit, if a player states
just the word “raise” and throws in
an oversized chip, the raise will be the maximum amount
allowable up to the size of that chip.
Split Pots, Side Pots, and going
All-in
11. A player who is all-in must show
his cards at the showdown.
12. In the case of a split pot when
there are two or more high hands, the chip(s) will be split as
evenly as possible (chips may need to be broken down into smaller
denominations) with any odd chip(s) left over given out to the
winning player with the worst position (left of the button being
the worst).
13. Each side pot will be split as
a separate pot. They will not be mixed together before they are
split.
14. When a player creates a side
pot by going all-in, the side pot will be the current pot plus
each call up to the amount of the all-in. Any raises (or calls
in the case of a below-the-limit all-in) go into the new pot.
15. At the showdown with a side pot,
the player who is all-in can only win the pot set aside when he
or she went all-in. After the winner of that hand is resolved,
the players involved in the main pot determine the winner without
regard to the all-in hand.
16. In case of multiple side pots,
a player can only win up to what he put in times the number of
calls up to the all-in amount.
The Blinds
17. If a player does not have enough
to cover his blind/ante, a side pot is created before cards are
dealt and...
17a. In an ante only game, the side
pot will equal the amount of the
all-in times the number of players.
17b. In a blind only game, the side
pot will equal the amount of the
all-in times the number of callers.
17c. In a game with blinds AND antes,
if the player can call the
ante and part of the blind, the side pot will equal the amount
of the ante times the number of player PLUS the amount of the
remaining all-in blind times the number of callers.
17d. In a game with blinds AND antes,
if the player can call all or
part of the ante but no part of the blind, the side pot will equal
the amount of the all-in times the number of players and the
blind will be absent.
18. When heads up, the blinds are
reversed. The player on the button has the small blind.
19. If the big blind is eliminated,
the next hand will have no small blind. If the small blind is
eliminated, the next hand's button will be placed in front of
the eliminated player, creating a dead button situation.
Chips
20. All chips must be visibly displayed
at all times. Players may not have tournament chips in their pockets
at any time. A player who has chips in his pocket will forfeit
the chips. The forfeited chips will be taken out of play from
the tournament. Any other form of “ratholing” will be dealt with
similarly.
21. Players must keep their highest
denomination chips visible at all times.
22. There will be no foreign chips
allowed on the table.
23. At the request of the dealer,
a player must exchange his or her chips for chips of a different
denomination.
Killing a Hand / Dead Hands
24. Another player may call for a
clock against a player who is taking an unreasonable amount of
time to make a decision.
25a. Once a clock is called for,
a player calling “time” will be given
one minute to make a decision. If action has not been taken
by the time the minute is over, there will be a 10-second
countdown. If a player has not acted on his hand by the time
the countdown is over, the hand will be dead.
25. If a live player leaves during
a hand, there will be no minute countdown and the hand will be
declared dead.
26. A player must be in their seat
by the time all players have complete hands in order to have a
live hand. The minimum bring-in will be posted and the hand will
be killed. A player must be seated at the table to call “time“.
If any live hand touches the muck, it will be immediately be ruled
dead.
27. If a dealer kills an unprotected
hand, the player will have no redress and will not be entitled
to his money back. An exception would be if a player raised and
his raise had not been called yet, he would be entitled to receive
his raise back.
28. Dealers cannot kill a winning
hand that was turned face up and was obviously the winning hand.
Verbal Discussion
29. Verbally disclosing the true
contents of your hand will cause the hand to be killed and a penalty
will be assessed.
30. Advising a player how to play
a hand may result in a penalty.
30a. A player cannot verify the
contents of a live hand that was verbally
disclosed. Only a director or floorperson may check those
contents after the hand is over, but before the pot has been
awarded. If the hand is verified but is not in violation of
the previous rule, the contents will not be revealed by the
floor or director to anyone.
30b. If a verbally disclosed hand
is killed through verification after the
hand, the pot goes to the best hand among the remaining players
at the showdown, or to the last player to fold.
30c. By definition, verbal disclosure
must include the actual ranks or
suits, or any synonym to the ranks or suits. Nicknames for
specific two-hand combinations like “Big Slick” or “American
Airlines” will also constitute verbal disclosure.
Furthermore, only a definitive declaration will constitute
a verbal disclosure. Language like “may”, “might”, or “could”
could nullify a declaration as verbal disclosure.
31. Verbal declarations as to the
content of a player’s hand at the showdown are not binding (cards
speak); however at management’s discretion, any player deliberately
miscalling his hand to induce other players to reveal their cards
may be penalized.
32. Players are obligated to protect
the other players in the tournament at all times. Discussing cards
discarded or hand possibilities is not allowed.
Exposing Cards
33. During the initial deal, if any
pocket card is exposed due to dealer error, it is a misdeal.
34. A player who exposes his cards
during the play may incur a penalty, but will not have his hand
killed. If any player at the table saw the exposed cards, any
other player has a right to know what the exposed card or cards
were. If a player unintentionally exposes his cards during play,
his hand will not be ruled dead. If any player at the table saw
the exposed card(s), then any other player at the table has the
right to know what the exposed card(s) was.
35. At the showdown players begin
the show their cards starting with the player to the left of the
last to call. A player may “muck” his cards if they cannot win
over a previously shown hand. If the house suspects cheating or
collusion, you may be asked to expose your cards to the dealer,
coordinator, and/or the other players.
36. Any player who was live during
the showdown may ask to see both pocket cards from a player who
reveals only one during the showdown.
37. Any player may ask another player
to reveal his or her pocket cards if they were exposed to any
player at the table.
38. A player may not ask to see both
pocket cards from another player who revealed them to a spectator.
Penalty Situations
39. Penalties available for use by
the tournament organizers are verbal warnings, 10, 20, 30, and
40 minutes away from the table and may be used with discretion.
These may be utilized up to and including disqualification. A
player who is disqualified shall have his chips removed from play.
40. A penalty may be invoked if a
player exposes any card with action pending, if a card(s) goes
off the table, if soft-play occurs, or similar incidents take
place. Penalties WILL be invoked in cases of abuse, disruptive
behavior, or similar incidents.
Going up in Levels and Chip Racing
41. When time has elapsed in a round
and a new round is announced, the new limits apply to the next
hand. The hand begins when the first card is dealt.
42. Excessive stalling during a hand
to receive a favorable position prior to a limit change may result
in a penalty.
43. As levels progress it may be
necessary to exchange chips of a low denomination for chips of
a higher denomination. When this happens, players may have odd
chips. These are chips which, due to an insufficient sum, cannot
be traded to the higher denomination. To determine what happens
with these odd chips, a “chip race” is performed by the dealer.
43a. Players trade in their odd
chips for an equal value of higher
denomination chips.
43b. Any leftover chips that cannot
be traded in will be part of the
chip race. These chips are placed in the middle and are
collectively traded for chips of the next highest value. Any
remainder is removed.
43c. Starting with the small blind
of the next hand, each player who
lost an odd chip is dealt a single card. The highest card wins
the race. In the case of a tie, the player who was dealt the
high card first will win. (So the first ace dealt wins)
43d. Starting with the winner of
the race and continuing around the
table, each player who was dealt a card is given a new
higher-denomination chip from the middle until there are no
chips left in the middle.
44. A player cannot be raced out
of a tournament. In the event that a player has only one chip
left, and loses the race, he will be given one chip of the smallest
denomination still in play.
Multi-table rules
45. Initial tournament and satellite
seats will be randomly assigned.
46. Players going from a broken table
to fill in seats assume the responsibilities of their new position.
They may receive any position from blind to button.
47. The only place a moved player
cannot be placed is between the small blind and the button. If
it is necessary for a player to be moved to this position, that
player must sit out that hand.
48. A player moved to balance two
tables will be the player who will not lose position as a result
of the move. Play may be halted temporarily to accommodate for
the move. In a case where multiple seats are open, the worst positioned
seats are the most preferable to be moved.
49. A player who intentionally dodges
his blind(s) when moving from a broken table will forfeit the
blind(s) and/or incur a penalty. The money will be put into the
next pot and will be considered dead money.
50. Prior to the “bubble” (the point
where only a few more players must be eliminated for all remaining
players to be guaranteed a portion of the prize pool), the tournament
may be played “hand-for-hand”. This means that each table will
wait until all other tables finish their hands before starting
another. This deters stalling by players in an attempt to place
higher.
51. Hand-for-hand play may also be
instituted during times where stalling to receive a higher place
in the tournament would be advantageous to any player.
Rebuy Tournaments
52. A player may not miss a hand.
If a player announces the intent to rebuy before the first card
is dealt, that player is playing behind and is obligated to make
the rebuy.
Miscellaneous Rules
53. One player to a hand. During
the hand, a player may not discuss play with other players, spectators,
or the dealer.
54. English only at the table for
games in the United States.
55. Players may not exchange chips
for any reason.
56. A player who wants to use a cellular
phone or any communication device must step away from the table.
57. A player may not leave a camera,
cell phone, any recording instrument, or highly reflective item
on the table.
58. Deck changes will be when there
is a change of dealer or the limit changes. The house may additionally
call for deck changes in other circumstances. Players may not
ask for deck changes unless proof can be made that certain cards
can be construed as “marked”.
59. Rabbit hunting (asking to see
additional board cards after play is over) is forbidden as it
can give insight into players’ hands by reducing the possible
number of unknowns.
60. The tournament coordinator reserves
the right to cancel or alter any event at its sole discretion
in the best interest of the tournament and/or its players.